Hi,
Unfortunately this patch introduced another bug during level transitions in multiplayer. Game crashes with following callstack in FRepLayout.
FRepLayout::DestructProperties() [replayout.cpp:3539]
FRepChangelistState::~FRepChangelistState() [replayout.cpp:3598]
FReplicationChangelistMgr::~FReplicationChangelistMgr() [datareplication.cpp:359]
SharedPointerInternals::TReferenceControllerWithDeleter >::DestroyObject() [sharedpointerinternals.h:110]
TSet,TSharedPtr >,TDefaultMapHashableKeyFuncs,TSharedPtr,0>,FDefaultSetAllocator>::Remove() [set.h:614]
UNetDriver::TickFlush() [networkdriver.cpp:836]