Blueprint references to level Actors are lost when streaming out and back in the level

Hi Jon,

Thanks a lot!

Unfortunately, I tried your fix, but just integrating it over our current 4.16 codebase and it causes ReplicationChangeListMap cleanup in UNetDriver::TickFlush() to crash. I think there were just too many changes since 4.16 that new code depends on. I’ll wait a few days until we have 4.17 integrated, try my luck again. I’ll let you know.

best,
Klaudiusz