# Blueprint pivot point

**URL:** <https://forums.unrealengine.com/t/blueprint-pivot-point/617914>\
**Category:** Blueprint\
**Tags:** unreal-engine, UE5-0, question, Blueprint\
**Created:** [July 30, 2022, 6:30pm UTC](https://forums.unrealengine.com/t/blueprint-pivot-point/617914 "2022-07-30T18:30:45Z")\
**Posts on this page:** 1\
**Showing post:** 20

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**Author:** ![Ares9323](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/ares9323/32/1194521_2.png) [@Ares9323](https://forums.unrealengine.com/u/Ares9323)\
**Post date:** [July 31, 2022, 10:50am UTC](https://forums.unrealengine.com/t/blueprint-pivot-point/617914/20 "2022-07-31T10:50:02Z")

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> [@anonymous\_user\_6be858e0](#):
>
> as soon as I use the addforce node, I get an error and everything stops working for some weird reason

Be careful with UE5 and simulate physics, it’s bugged and the fix is planned for 5.1 release.

To make an example of what I’m talking about: [Move Objects On Conveyor Belt UE5](https://forums.unrealengine.com/t/move-objects-on-conveyor-belt-ue5/539750)

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