Blueprint nodes to not play a cutscene if it has been played before

Hi there,

I have two levels that contain cutscenes through matinee, both cutscenes launch at the start of the level loading, and its organised so that when the first level matinee has finished it automatically loads the second level, which then automatically launches the seconds matinee sequence.

My question is, what would be the best blueprint node setup to use so that after the cutscenes are finished, and i link back to the first level, how do i ensure that the matinee sequence doesnt start, so that the level can be played within.

There is the option to have duplicate levels with and without matinee, but i would prefer to avoid duplicate levels

hope the question makes sense

Any help is greatly appretiated

thank you for you time

EDIT: Nevermind, figured it out, used GameInstance variables to base a branch node system on