I have two levels that contain cutscenes through matinee, both cutscenes launch at the start of the level loading, and its organised so that when the first level matinee has finished it automatically loads the second level, which then automatically launches the seconds matinee sequence.
My question is, what would be the best blueprint node setup to use so that after the cutscenes are finished, and i link back to the first level, how do i ensure that the matinee sequence doesnt start, so that the level can be played within.
There is the option to have duplicate levels with and without matinee, but i would prefer to avoid duplicate levels
hope the question makes sense
Any help is greatly appretiated
thank you for you time
EDIT: Nevermind, figured it out, used GameInstance variables to base a branch node system on