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Blueprint nodes not appearing until after Compile -> Save -> Play -> Stop

Unreal UMG tutorial: https://www.youtube.com/watch?v=AmMKaXS9M3Q&index=6&list=PLZlv_N0_O1gZo6zXTHGGSH8gxaA7a_zCt

At 9:15 the guide speaks of adding the “Event Drop Action”. In 4.7.2 this node only appears after compiling, saving, playing, and stopping the blueprint.

Discovery posted by Potat - YouTube (Tony S.)

Please post this on AnswerHub](https://answers.unrealengine.com/) (under Bug Reports section). It will help Epic to track and address this issue. :slight_smile:

Done. Thank you. Is there a reason there’s AnswerHub support and forum? I find the forum goers tend to be more helpful but I’m conflicted because AnswerHub seems like a more suitable place for assistance.