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Blueprint networking?

hi just a fast question!

where is the best place to run a server event for ex:

Player re-spawn’s
server send’s player items

do i make this events in any other blueprint class or do i make it in the player?
or can i make this things in like game instance or gamemode or what ever :3 what way is the best?

probably Game Mode (exist only on server)

player can still call this events without trouble?

yes, you must use “run on server” call