Hi,
I get the following error when I try to nativize a clean project for including Oculus VR plugin.
The steps to reproduce the error are:
- Create a new blueprint project
- Create a new blueprint actor and add an “oculus boundary” component.
- Drag the actor to the scene and save.
- If you try to nativize the project when packaging for Win64, you get this error:
C:\Program Files\Epic Games\UE_4.19\Engine\Source…/Plugins/Runtime/Oculus/OculusVR/Source/OculusHMD/Public/OculusBoundaryComponent.h(4): fatal error C1083: Cannot open include file: ‘ActorComponent.h’: No such file or directory
UATHelper: Packaging (Windows (64-bit)): ERROR: UBT ERROR: Failed to produce item: E:\UE4\BPNativization\Intermediate\Plugins\NativizedAssets\Windows\Game\Binaries\Win64\UE4-NativizedAssets.lib
PackagingResults: Error: UBT ERROR: Failed to produce item: E:\UE4\BPNativization\Intermediate\Plugins\NativizedAssets\Windows\Game\Binaries\Win64\UE4-NativizedAssets.lib
Is there a workaround or fix for this?
Thanks.