Blueprint Nativization (C++ converter)

When I try to package project with “Nativize Blueprint Assets” enabled I get many errors where C++ variables are accessible (there are public variables).

Sample message from logs:


MainFrameActions: Packaging (Android (ETC1)): UE4Editor-Cmd: [2016.07.06-21.00.57:441]  0]LogBlueprint:Warning: Compiler Warning A node that generated no code of it's own ( Get CoinsString ) tried to inject code into  Branch . K2Node_VariableGet /Temp/__TEMP_BP__/Game/GUI/Widgets/Main/WB_Loading.WB_L
MainFrameActions: Packaging (Android (ETC1)): oading:ExecuteUbergraph_WB_Loading.K2Node_VariableGet_9
MainFrameActions: Packaging (Android (ETC1)): UE4Editor-Cmd: [2016.07.06-21.00.57:442]  0]LogBlueprint:Warning: Compiler Warning A node that generated no code of it's own ( Get CoinsString ) tried to inject code into  SetText (Text) . K2Node_VariableGet /Temp/__TEMP_BP__/Game/GUI/Widgets/Main/WB_Load
MainFrameActions: Packaging (Android (ETC1)): ing.WB_Loading:ExecuteUbergraph_WB_Loading.K2Node_VariableGet_9