"Blueprint Multiplayer" Video Series is teaching a lot of wrong things

Just a quick message…
I first went through this tutorial well over a year ago, and could never get it to work… imagine that… anyway I grew frustrated and moved on to other things in my game…
A couple of months ago, I came back to this and found this thread.
I decided to give it another try, after reading the network compendium and all of the other comments here. I have tried to use best practices as described in Cedrik’s work, and have taken lots of notes…
Currently, I’m about 20 videos in and have everything working thus far… You don’t even want to know how many times I re-read the information I could find and how many tries it took to get player cards working… There are still lots of things I don’t quite understand, but I have a much better handle on it now than when I started.
Anyway, in the next week, I should have this all done… I’ve been adding a few things (like steam avatars) that are easier to do now (thanks to advanced steam sessions plugin), and I’m going to make this available to. I’ll also put up all of my notes after I get them transcribed (might take a few days for that… my writing is barely legible).
Right now I do have a couple of errors that keep cropping up, and after I post the project, I’ll try to get them ironed out…(.maybe somebody here can help with that).
Also, I have moved a few of the events to put them more in line with Cedrik’s notes…I have also un-replicated many, many things…
hopefully, we can hammer out the last few issues and get a working project template up for all to take a look at, or to start out with…

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