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Blueprint mesh hierarchy level instances

I have blueprint hierarchy of excavator mesh (for example): cockpit (parent), bucket holder (child), excavator bucket (child);
Hierarchy made directly in blueprint via arrows dummies.

**I need **(No scripts, no events. Just in level viewport different states):

  • first instance placed in level (by hands) - unfolded excavator bucket position/rotation; second instance - folded excavator bucket; third… etc.;
  • first instance looks like complete hierarchy: cockpit - bucket holder - excavator bucket; second instance: excavator bucket - disabled (invisible).
    I don’t understand how to do this. All instances always repeat each other. How to ‘break links’?

Solution found: Blueprint mesh hierarchy level instances - UE4 AnswerHub