Blueprint Map "find" node that gets value as reference possible? Same as "Get (ref)" for arrays

Wow, thank you so much for such an in-depth answer!

I am not deeply familiar with deeper levels of Unreal’s C++ code base and how UProperties work “under the hood”, so trying to find a macro like P_GET_OBJECT_REF_NO_PTR was quite hard, especially since there is zero documentation about it :')

I will try to make a **Find (a ref) **node now and will post an update soon! The challenging part for me now is making the inputs and outputs wildcards, but hopefully there’s enough I can learn from the existing “Find” node to make that happen.