Blueprint Map "find" node that gets value as reference possible? Same as "Get (ref)" for arrays

Well that’s basically what they do with the reflection system, so they can’t complain, we’re just copying them. <_<

anyways, I sorta gave up on the idea because honestly, I was trying to do a quick and dirty fix, but I found myself wasting too much time and making something too complex for what I needed. Maybe after I’m done with my project I’ll take a look and see if I can come up with a plugin that does this properly.

In the meantime, it would be nice if they added support for this sort of stuff officially, to be honest. I know blueprints are meant to be kinda “begginner-ish”, but there are things that are simpler to do in BPs.

Another example might be stuff like BP smart pointers. That would be really cool, although I understand the world of trouble it might ensue.