Blueprint Map "find" node that gets value as reference possible? Same as "Get (ref)" for arrays

Best thing would be creating a custom function that replaces all the actions from “Find” node onwards and simply return nothing.

When returning “value” types, a node will always create a copy then return it, because the “output data” is always stored in a new address in memory (ValueAddr is something else of same type).

You could use ContainerPtrToValuePtr() to change the data directly into the ValuePtr instead of trying to return a ref to it.