# Blueprint Loading Screen for iOS

**URL:** <https://forums.unrealengine.com/t/blueprint-loading-screen-for-ios/372526>\
**Category:** World Creation\
**Tags:** unreal-engine, iOS, loading-screen, question\
**Created:** [October 5, 2016, 3:54pm UTC](https://forums.unrealengine.com/t/blueprint-loading-screen-for-ios/372526 "2016-10-05T15:54:55Z")\
**Posts on this page:** 1\
**Showing post:** 3

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**Author:** ![anonymous\_user\_4071fa6e1](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_4071fa6e1](https://forums.unrealengine.com/u/anonymous_user_4071fa6e1)\
**Post date:** [October 6, 2016, 7:42am UTC](https://forums.unrealengine.com/t/blueprint-loading-screen-for-ios/372526/3 "2016-10-06T07:42:11Z")

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Hi Marc,  
That solution requires some C++ which I’m trying to avoid.  
There are ‘Blueprint only’ solutions out there, I just can’t find one yet.

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