# Blueprint is not a 'object'

**URL:** <https://forums.unrealengine.com/t/blueprint-is-not-a-object/307118>\
**Category:** Blueprint\
**Tags:** unreal-engine, Blueprint, question\
**Created:** [February 16, 2015, 4:36pm UTC](https://forums.unrealengine.com/t/blueprint-is-not-a-object/307118 "2015-02-16T16:36:58Z")\
**Posts on this page:** 1\
**Showing post:** 8

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**Author:** ![anonymous\_user\_957a4452](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_957a4452](https://forums.unrealengine.com/u/anonymous_user_957a4452)\
**Post date:** [February 27, 2015, 1:35pm UTC](https://forums.unrealengine.com/t/blueprint-is-not-a-object/307118/8 "2015-02-27T13:35:45Z")

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I just want to synchronize our steps. I test your code and blueprint and I achieved similar error, because Connect to Server node require object to execute this member function (target socket in node). To avoid this you should make this function static. I wonder did you try to recreate this node? It looks like this node is very old.

In addition, look at this tutorial.

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>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — https://unrealcommunity.wiki/! You will be able to find content from...

Hope it helps!

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