I’m working off the Twin Stick tutorial, at Step11.
I have created a Blueprint Interface, as shown in the video, but when it comes to calling the Event from my Enemy Character Blueprint, I only get the option for Function calls, no Event. I have made sure to link the Blueprint Interface within the Class Settings, and compile/save.
What’s strange is that I can call that Event from my Main Character Blueprint, following the same steps.
Both Enemy and Main Character Blueprints reference the same C++ Parent Class. Why am I able to call the Blueprint Interface Event from one, but not the other?
What am I missing?