Blueprint Interface,Can't seem to set that to replicate,4.11

The title really explains it all - I know I can set my custom events to be Multicast, sent to the server, etc, but what about Blueprint Interface events? E.g. an interface event sent from controller to pawn? Can’t seem to set that to replicate, even inside the Blueprint Interface asset itself.

Because to send message over you need valid pointer.
And blueprint on server is not same as blueprint on client well in most cases they are not even in same game/pc.
This will only work if you have listen server and run code on it.

So no replication for interfaces.
I also should add that use all pointers with extreme caution in multiplayer game.