# Blueprint Initialize Animation trigger 4 times

**URL:** <https://forums.unrealengine.com/t/blueprint-initialize-animation-trigger-4-times/313874>\
**Category:** Character & Animation\
**Tags:** initialize, unreal-engine, question\
**Created:** [April 5, 2015, 4:16am UTC](https://forums.unrealengine.com/t/blueprint-initialize-animation-trigger-4-times/313874 "2015-04-05T04:16:23Z")\
**Posts on this page:** 6\
**Page:** 1

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**Author:** ![CriErr](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@CriErr](https://forums.unrealengine.com/u/CriErr)\
**Post date:** [April 5, 2015, 4:16am UTC](https://forums.unrealengine.com/t/blueprint-initialize-animation-trigger-4-times/313874/1 "2015-04-05T04:16:23Z")

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I want to get reference to my character bp from animation bp and promote it as variable.

[http://puu.sh/h1Y1Z.png](http://puu.sh/h1Y1Z.png)

“The Blueprint Initialize Animation event is **executed once** when the Animation Blueprint instance is created to perform initialization operations.”

[http://puu.sh/h1XZJ.jpg](http://puu.sh/h1XZJ.jpg)

Why that’s happening? Do i need to worry about it?

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**Author:** ![Shadowriver](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Shadowriver](https://forums.unrealengine.com/u/Shadowriver)\
**Post date:** [April 5, 2015, 7:01am UTC](https://forums.unrealengine.com/t/blueprint-initialize-animation-trigger-4-times/313874/2 "2015-04-05T07:01:45Z")

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Do you use that animation blueprint only in one object? Animation blueprint will be initiated for each object that use it

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**Author:** ![CriErr](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@CriErr](https://forums.unrealengine.com/u/CriErr)\
**Post date:** [April 5, 2015, 8:29am UTC](https://forums.unrealengine.com/t/blueprint-initialize-animation-trigger-4-times/313874/3 "2015-04-05T08:29:03Z")

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yes only one player spawned

[http://puu.sh/h286Z.png](http://puu.sh/h286Z.png)

after check “is falling” and speed for anim montage blueprint execute “the blueprint initialize animation” again

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**Author:** ![anonymous\_user\_5b906afe](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_5b906afe](https://forums.unrealengine.com/u/anonymous_user_5b906afe)\
**Post date:** [November 21, 2016, 6:01pm UTC](https://forums.unrealengine.com/t/blueprint-initialize-animation-trigger-4-times/313874/4 "2016-11-21T18:01:50Z")

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Hi,

I’ve also the same problem, it seems that Event Blueprint Initialize Animation is triggered 2 times on the same instance. Do you have any clue about this?

Thanks

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**Author:** ![CriErr](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@CriErr](https://forums.unrealengine.com/u/CriErr)\
**Post date:** [November 21, 2016, 10:19pm UTC](https://forums.unrealengine.com/t/blueprint-initialize-animation-trigger-4-times/313874/5 "2016-11-21T22:19:51Z")

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I went and check for this behaviour, everything seems fine, once per instance of a character. UE4 4.13

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**Author:** ![anonymous\_user\_5b906afe](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_5b906afe](https://forums.unrealengine.com/u/anonymous_user_5b906afe)\
**Post date:** [November 22, 2016, 9:29am UTC](https://forums.unrealengine.com/t/blueprint-initialize-animation-trigger-4-times/313874/6 "2016-11-22T09:29:53Z")

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I also checked under 4.13, I noticed this behaviour only when I’m inside the editor. If I compile my game and execute it directly (c++ project), no issue is observed.

I’ve also another strange behaviour under Unreal 4.12 see my bug report here: [\*BUG\* MemoryLeak + high CPU usage in editor - Character & Animation - Epic Developer Community Forums](https://answers.unrealengine.com/questions/526950/bug-memoryleak-high-cpu-usage-in-editor.html)
