Hi guys, I’m sorry to bother you all but Im actually struggling with this issue.
To sum it up, the problem that I have is that I made an actual inventory for a game that we are developing, the items work OK, I can add health, stamina (the only 2 values). I can also lower the health, so the item works great.
The issue here is when I drop the item, it drops, thats great, but only when i turn off its physx. With the physics it should move and stay floating on the point that i provided , instead it goes under the ground.
Ive tried changing the weight of the item, tried with a lot of different spawn points, but it always does the same thing, sometimes i was able to pick it up because i have a big collision box just to try. I use a Landscape as Floor.
Im going to upload the blueprints for all, and also some other properties of the objects and stuff, but maybe someone can help me out without the need of me posting all those screenshots if not of course ill take em and let you guys know.
This is the action interface, Blueprint interface
This is the inventory structure
First person character Blueprints
This is the Pickup Item Info
