Blueprint Harvest = Prefab

ok at last i’ve got to the bottom of this, the problem i was having was that when i used harvest to create a blueprint(static mesh prefab) i would end up with lots of new blueprints. this was caused be me including other blueprints (doors) in the selection.

so now i can select my meshes (ca 300) in one building then use harvest to create a blueprint.

as expected it was my workflow and not rocket

thanks for being so patience with me :slight_smile:

btw can i add other blueprints to my prefab/blueprint eg doors, lifts, ladders

Right now, you can’t make blueprints that contain other complex blueprints automatically. This will be coming at some point, but it requires some fixes to the blueprint system that will allow them to more safely interact with each other. But, this is the eventual plan!

thanks Nick, i think that would help lots when doing modular buildings/maps