Blueprint gamepad to keyboard differences

I don’t know if anyone else has experienced this problem. I am working on and getting some help from everyone over on the site on setting up a Third Person Shooter Camera system. Here is some of what information I’ve been trying to keep in one location for others to follow. but when adjusting a Spring Arm Component ArmLength using the same variables for a gamepad and keyboard, the Gamepad doesn’t fully read an variable setting. I had to do an “add” function only on the gamepad input on the release (no matter what gamepad input “key” was used) and not the keyboard.