Blueprint for sliding doors that are not automatic

Dear Thompson,

thank you so much for the quick reply,you are a hero among humans! Seriously, I am relieved and its mindboggeling to have someone reply on my question with such a great and elaborate answer/ example.

That said, I quickly want to add some more information about the sliding doors in my case; they slide from different starting positions on the x-axis to the same end position on the x-axis. In de screenshot you can see the 4 doors behind the blueprint. Door number 4 on the right will remain on it’s position as it is. But the other 3 will have to move to the position of door 4. Only the first door all the way on the left will have to travel a longer way than the others to reach the position of door 4 on the far rigth, so I don’t really understand how I can make a child of the scene component and slide the doors all together in the timeline. Will that work for sure? Do you by chance know if there is a guide about how to make a child scene component like that? Otherwise I will look it up on the internet.

I also have an “automatic door switch” on the far right on the wall where the triggerbox overlaps to trigger the blueprint.
So how do I make an actor blueprint with all these components in it? I tried to select them all in the content panel, right-click and under the asset actions > create a blueprint using this, but that only works when I have 1 asset selected and not the whole bunch. I can probably move all the other assets into that one blueprint?

And does the get player character node also work with VR?

Please excuse me being a bit inexperienced but I am doing my very best to understand.

Many thanks again, you are extremely helpful :slight_smile: