# Blueprint fog plane problem

**URL:** <https://forums.unrealengine.com/t/blueprint-fog-plane-problem/402520>\
**Category:** Blueprint\
**Tags:** billboard, unreal-engine, Fog-Effects, construction-script, Blueprint, question\
**Created:** [August 22, 2017, 3:47pm UTC](https://forums.unrealengine.com/t/blueprint-fog-plane-problem/402520 "2017-08-22T15:47:24Z")\
**Posts on this page:** 3\
**Page:** 1

<div class="post-metadata">

**Author:** ![DxDen1004](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@DxDen1004](https://forums.unrealengine.com/u/DxDen1004)\
**Post date:** [August 22, 2017, 3:47pm UTC](https://forums.unrealengine.com/t/blueprint-fog-plane-problem/402520/1 "2017-08-22T15:47:24Z")

</div>

Hello,  
  
shortly, I downloaded the “Blueprint” project from the learn section of the launcher since I need fog sheets for my level. Using the project’s material, material functions and blueprints as references I created all the assets in my own project. It took a couple hours to do everything, and all I did works fine but the blueprint doesn’t. Basically, even if I change my actor properties and values there is no effect nor changes. I have no Idea about what I’m doing wrong since my blueprint and the original blueprint in the “Blueprint” project are literally identical (mine are less confused).

* * *
Here you can see screenshots of my Constructor Script:  
[img](http://i.imgur.com/upunGa3.png)  
[img](http://i.imgur.com/VYfJf26.png)  
[img](http://i.imgur.com/x4kryz3.png)  

(I’m not sure if you can see the images or if you have to press on the link to see them).

* * *
So, I have no idea about what I'm doing wrong since I basically made the blueprint again (with all variables, values, etc). Also only some properties can't be edited (they have no effects), for example I can edit the Scale, PanningSpeed, FadeDistance, but I can't edit properties like Color, brightness, etc. I can't understand what I'm doing wrong at all, so any help will be appreciated.

Thanks in advance, Den.

---

<div class="post-metadata">

**Author:** ![Ninjin](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Ninjin](https://forums.unrealengine.com/u/Ninjin)\
**Post date:** [August 22, 2017, 4:22pm UTC](https://forums.unrealengine.com/t/blueprint-fog-plane-problem/402520/2 "2017-08-22T16:22:00Z")

</div>

Just making sure since there is no single word about the material, your parameters in the material are also spelled correct and the material is applied to the fog billboard?

---

<div class="post-metadata">

**Author:** ![DxDen1004](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@DxDen1004](https://forums.unrealengine.com/u/DxDen1004)\
**Post date:** [August 22, 2017, 11:24pm UTC](https://forums.unrealengine.com/t/blueprint-fog-plane-problem/402520/3 "2017-08-22T23:24:51Z")

</div>

I found out what’s the problem: I’m an idiot. Parameters names in the material were completely different from the names I gave them in the blueprint. I’m pretty new to blueprint and that’s a pretty stupid mistake, but doing mistakes is a good way to learn I suppose. Thanks a lot for your reply!
