# Blueprint fade out

**URL:** <https://forums.unrealengine.com/t/blueprint-fade-out/392287>\
**Category:** Blueprint\
**Tags:** Graphs, unreal-engine, question, Blueprint\
**Created:** [April 30, 2017, 3:26am UTC](https://forums.unrealengine.com/t/blueprint-fade-out/392287 "2017-04-30T03:26:01Z")\
**Posts on this page:** 2\
**Page:** 1

<div class="post-metadata">

**Author:** ![Grostic](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Grostic](https://forums.unrealengine.com/u/Grostic)\
**Post date:** [April 30, 2017, 3:26am UTC](https://forums.unrealengine.com/t/blueprint-fade-out/392287/1 "2017-04-30T03:26:01Z")

</div>

Hey im like completely new at Unreal and Im making a blueprint which is my main menue. I want it to fade out when a button is clicked. How do I do this. Can I get an aswer with everything I explained so I can learn how to do this and learn a bit more about blueprint nodes? thanks

---

<div class="post-metadata">

**Author:** ![PedroAK](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@PedroAK](https://forums.unrealengine.com/u/PedroAK)\
**Post date:** [April 30, 2017, 3:21pm UTC](https://forums.unrealengine.com/t/blueprint-fade-out/392287/2 "2017-04-30T15:21:13Z")

</div>

You can create a widget with a border completely black and add an animation to it(there are many tutorials) add a fade animation and when click the button fade out and then remove the widget.
