Blueprint "event begin play" called before C++ parent's "event begin play"?

I just took another look at this issue using the binary 4.5.1 Editor (I had previously been using 4.6.1), and I ended up seeing the same results that I was seeing previously. When you get a , would you be able to provide the code you are using in the BeginPlay function of your base class and a screenshot of how you have your GameMode Blueprint set up?