Hey Guys,
The blueprint implementation of BeginPlay (AActor::ReceiveBeginPlay) is called from native code in AActor::BeginPlay().
If you want to call Blueprint implementation after the custom native code:
void AQATestActor::BeginPlay()
{
TestNumber = 3.f;
GEngine->AddOnScreenDebugMessage(-1, 5.f, FColor::Cyan, FString::SanitizeFloat(TestNumber));
Super::BeginPlay();
}
Cheers,
M