# Blueprint editor is very slow

**URL:** <https://forums.unrealengine.com/t/blueprint-editor-is-very-slow/421313>\
**Category:** Blueprint\
**Tags:** unreal-engine, Performance, editor, Blueprint, question\
**Created:** [March 30, 2018, 9:25am UTC](https://forums.unrealengine.com/t/blueprint-editor-is-very-slow/421313 "2018-03-30T09:25:37Z")\
**Posts on this page:** 4\
**Page:** 1

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**Author:** ![Antivirus](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Antivirus](https://forums.unrealengine.com/u/Antivirus)\
**Post date:** [March 30, 2018, 9:25am UTC](https://forums.unrealengine.com/t/blueprint-editor-is-very-slow/421313/1 "2018-03-30T09:25:37Z")

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(sorry for bad english)

Hi,

i m stuck in my main project, i’m really frustating. Because in all blueprints, each time i try to create a node, pasted a function / event / macro or spawn a comment, the engin need 6-9 seconds for make my task.

Before this post, i searched a solution, i found on

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — ue4community.wiki! You will be able to find content from the official...

a tutorial for “Boost Compile Times”  
so i tried the step “Using all available cores” but that was usless, impossible to edit the XML file and change the “ProcessorCountMultiplier value”.

(the engine and my project turn on SSD)  
(my processor is an “Intel Core i7-7700HQ @ 2.80GHz”)  
(my project is consequent, it has many events and nodes)

So please, if you know a way to edit the XML file.  
Or if you have another soluce, please share it.  
Thx for help

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**Author:** ![GIGA-Money](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@GIGA-Money](https://forums.unrealengine.com/u/GIGA-Money)\
**Post date:** [March 30, 2018, 2:28pm UTC](https://forums.unrealengine.com/t/blueprint-editor-is-very-slow/421313/2 "2018-03-30T14:28:58Z")

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Note if your using a Nvidia solution be sure to disable the geforce overlay.

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**Author:** ![Antivirus](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Antivirus](https://forums.unrealengine.com/u/Antivirus)\
**Post date:** [March 31, 2018, 7:34pm UTC](https://forums.unrealengine.com/t/blueprint-editor-is-very-slow/421313/3 "2018-03-31T19:34:50Z")

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Hi  
Yes, geforce overlay its disabled, but for exemple, i tested to delete much nodes in my blueprint, and i saw the waiting time (6-9sec) decrease a little, but that was a test, because i want to keep deleted nodes.

Maybe the engine don’t use all the potential of the pc, maybe anywhere its possible to increase a setting.  
I don’t know.

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**Author:** ![GIGA-Money](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@GIGA-Money](https://forums.unrealengine.com/u/GIGA-Money)\
**Post date:** [April 1, 2018, 10:27pm UTC](https://forums.unrealengine.com/t/blueprint-editor-is-very-slow/421313/4 "2018-04-01T22:27:40Z")

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> **[What is the best way to optimize the editor for development on a laptop?](https://forums.unrealengine.com/questions/54626/optimization-for-mobile-chipsets660m.html)**
>
> I'm curious to know aside from turning off Content Browser's Realtime Thumbnails, turning off Realtime and setting t.MaxFPS console command, are there any other ways to optimize UE4.2 to further gain some FPS (a side from the Engine Scalability...

I found this post, it has a few things, even though the topics are different, might give you a hand.
