After upgrading a project from 4.6.1 to 4.7.1 I have two blueprints that are not working. Attempting to debug them in the blueprint debugger produced the image below. If I run the blueprint editor in a smaller window the command ribbon can also be corrupted making impossible to see the buttons such as “step” and “stop”. Upon stopping the game rendering returns to normal.
The top left corner works, can be panned, and updates with execution. This is reproducible on multiple different machines.
Reproduced on 2 monitor desktop system. Tried blueprint editor on both monitors. Also reproduces on a laptop with the single integrated monitor and integrated gtx 770m.
What makes this blueprint different from the others that still work is it dynamically adds and removes widgets. Both blueprints which do this are showing problems.