# Blueprint deprecation

**URL:** <https://forums.unrealengine.com/t/blueprint-deprecation/2729803>\
**Category:** Programming & Scripting\
**Tags:** unreal-engine\
**Created:** [June 19, 2026, 2:52am UTC](https://forums.unrealengine.com/t/blueprint-deprecation/2729803 "2026-06-19T02:52:56Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![ClockworkOcean](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/clockworkocean/32/1169999_2.png) [@ClockworkOcean](https://forums.unrealengine.com/u/ClockworkOcean)\
**Post date:** [June 19, 2026, 1:59pm UTC](https://forums.unrealengine.com/t/blueprint-deprecation/2729803/2 "2026-06-19T13:59:02Z")

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I agree, take a look at this thread

> [@They want to remove Blueprint in UE6](https://forums.unrealengine.com/t/they-want-to-remove-blueprint-in-ue6/2729352):
>
> Since we dont have a place for this, at least from what I could find on the forums, I drop it here - feel free to move if needed. Source: [https://www.unrealengine.com/news/the-road-to-ue-6](https://www.unrealengine.com/news/the-road-to-ue-6) This will be one hell of a transition for everyone that prefers to work with Blueprint over code, like me. So, what do we think about this? I personally would prefer to use SceneGraph+Blueprint over SceneGraph+Verse, since I am already doing the very same thing that SceneGraph will implement anyway, within…

Notice, toward the bottom, there will not be a visual version of Verse…

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