# Blueprint deprecation

**URL:** <https://forums.unrealengine.com/t/blueprint-deprecation/2729803>\
**Category:** Programming & Scripting\
**Tags:** unreal-engine\
**Created:** [June 19, 2026, 2:52am UTC](https://forums.unrealengine.com/t/blueprint-deprecation/2729803 "2026-06-19T02:52:56Z")\
**Posts on this page:** 3\
**Page:** 1

<div class="post-metadata">

**Author:** ![Blackwoodbeetle](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Blackwoodbeetle](https://forums.unrealengine.com/u/Blackwoodbeetle)\
**Post date:** [June 19, 2026, 2:52am UTC](https://forums.unrealengine.com/t/blueprint-deprecation/2729803/1 "2026-06-19T02:52:56Z")

</div>

I am a Blueprint-focused Unreal Engine developer, and I am deeply concerned about the possibility of Blueprint being deprecated or removed in future Unreal Engine versions.

Blueprint is not just a scripting tool. It is one of the main reasons many solo developers, designers, artists, technical artists, students, and non-programmers were able to enter game development through Unreal Engine.

Many of us do not come from a traditional programming background. Blueprint gave us the ability to create gameplay systems, prototypes, tools, animations, UI, and complete games without needing to become professional software engineers.

If Blueprint is eventually replaced by a text-only workflow, a large number of creators may be left behind. Even if Verse is powerful, many Blueprint users chose Unreal specifically because of its visual scripting ecosystem.

My concern is not about learning a new tool. My concern is accessibility. Blueprint lowered the barrier to entry and allowed countless creators to participate in game development. Removing that accessibility could make Unreal Engine less welcoming for future developers who are designers, artists, storytellers, students, or hobbyists rather than programmers.

If the long-term goal is to transition to Verse, I strongly hope Epic provides a fully featured visual scripting solution with the same level of accessibility, maturity, debugging tools, workflow efficiency, and production readiness that Blueprint currently provides.

Blueprint has taken many years to mature into the system we have today. Any replacement should be able to offer a comparable experience before Blueprint is retired.

Please continue supporting visual scripting as a first-class workflow in Unreal Engine. It has helped build one of the largest and most diverse game development communities in the world.

---

<div class="post-metadata">

**Author:** ![ClockworkOcean](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/clockworkocean/32/1169999_2.png) [@ClockworkOcean](https://forums.unrealengine.com/u/ClockworkOcean)\
**Post date:** [June 19, 2026, 1:59pm UTC](https://forums.unrealengine.com/t/blueprint-deprecation/2729803/2 "2026-06-19T13:59:02Z")

</div>

I agree, take a look at this thread

> [@They want to remove Blueprint in UE6](https://forums.unrealengine.com/t/they-want-to-remove-blueprint-in-ue6/2729352):
>
> Since we dont have a place for this, at least from what I could find on the forums, I drop it here - feel free to move if needed. Source: [https://www.unrealengine.com/news/the-road-to-ue-6](https://www.unrealengine.com/news/the-road-to-ue-6) This will be one hell of a transition for everyone that prefers to work with Blueprint over code, like me. So, what do we think about this? I personally would prefer to use SceneGraph+Blueprint over SceneGraph+Verse, since I am already doing the very same thing that SceneGraph will implement anyway, within…

Notice, toward the bottom, there will not be a visual version of Verse…

---

<div class="post-metadata">

**Author:** ![jw3510](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@jw3510](https://forums.unrealengine.com/u/jw3510)\
**Post date:** [June 19, 2026, 2:56pm UTC](https://forums.unrealengine.com/t/blueprint-deprecation/2729803/3 "2026-06-19T14:56:39Z")

</div>

Blueprints aren’t going away anytime soon. They do plan on replacing it with another tool, probably some type of visual verse. William Faucher put out a good video talking about blueprint deprecation. It may ease your mind a bit. [https://www.youtube.com/watch?v=D-ymU\_ZsEzg](https://www.youtube.com/watch?v=D-ymU_ZsEzg)
