# Blueprint Debugging - F10 Step Key Does not work

**URL:** <https://forums.unrealengine.com/t/blueprint-debugging-f10-step-key-does-not-work/312508>\
**Category:** Debugging, Optimization, & Profiling\
**Tags:** Debugging, unreal-engine, bug-report, Blueprint, question\
**Created:** [March 25, 2015, 10:03am UTC](https://forums.unrealengine.com/t/blueprint-debugging-f10-step-key-does-not-work/312508 "2015-03-25T10:03:18Z")\
**Posts on this page:** 1\
**Page:** 2

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**Author:** ![RichardCrainium](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@RichardCrainium](https://forums.unrealengine.com/u/RichardCrainium)\
**Post date:** [July 17, 2017, 6:58pm UTC](https://forums.unrealengine.com/t/blueprint-debugging-f10-step-key-does-not-work/312508/21 "2017-07-17T18:58:13Z")

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I am brand new to this. I am following a lesson and doing exactly as the instructor is doing. I only have one blueprint in my project. I am not sure what you mean by instance. It is literally 8 nodes and that is it.

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