# Blueprint Debugging - F10 Step Key Does not work

**URL:** <https://forums.unrealengine.com/t/blueprint-debugging-f10-step-key-does-not-work/312508>\
**Category:** Debugging, Optimization, & Profiling\
**Tags:** Debugging, unreal-engine, bug-report, Blueprint, question\
**Created:** [March 25, 2015, 10:03am UTC](https://forums.unrealengine.com/t/blueprint-debugging-f10-step-key-does-not-work/312508 "2015-03-25T10:03:18Z")\
**Posts on this page:** 20\
**Page:** 1

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**Author:** ![anonymous\_user\_6902e74a](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_6902e74a](https://forums.unrealengine.com/u/anonymous_user_6902e74a)\
**Post date:** [March 25, 2015, 10:03am UTC](https://forums.unrealengine.com/t/blueprint-debugging-f10-step-key-does-not-work/312508/1 "2015-03-25T10:03:18Z")

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Hello,

When debugging blueprints the “Step to the Next Node” using the F10 key does not work on OSX or Windows, using UE4 4.7.3.

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**Author:** ![anonymous\_user\_a08c0bf2](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_a08c0bf2](https://forums.unrealengine.com/u/anonymous_user_a08c0bf2)\
**Post date:** [March 25, 2015, 3:18pm UTC](https://forums.unrealengine.com/t/blueprint-debugging-f10-step-key-does-not-work/312508/2 "2015-03-25T15:18:13Z")

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Hey Markusvdr,

Thank you for letting us know that F10 doesn’t work when a breakpoint is added to the node. I have reproduced this issue in-house and verified that the issue was already entered into our system. If for any reason you need to reference this bug, please refer to: UE-9771

If you have any further questions, please do not hesitate to submit a new question to AnswerHub!

Cheers! 🙂

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**Author:** ![CriErr](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@CriErr](https://forums.unrealengine.com/u/CriErr)\
**Post date:** [July 9, 2015, 12:39am UTC](https://forums.unrealengine.com/t/blueprint-debugging-f10-step-key-does-not-work/312508/3 "2015-07-09T00:39:08Z")

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how is that going, with ue-9771?

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**Author:** ![anonymous\_user\_a08c0bf2](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_a08c0bf2](https://forums.unrealengine.com/u/anonymous_user_a08c0bf2)\
**Post date:** [July 9, 2015, 9:01pm UTC](https://forums.unrealengine.com/t/blueprint-debugging-f10-step-key-does-not-work/312508/4 "2015-07-09T21:01:01Z")

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Hey CriErr,

Thanks for checking up on this bug, currently it’s still set as ‘to do’ and it’s ‘unresolved’. I do not currently have an ETA on when this will be resolved. Feel free to continue checking in periodically.

Have a great day!

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**Author:** ![CriErr](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@CriErr](https://forums.unrealengine.com/u/CriErr)\
**Post date:** [August 14, 2015, 9:35pm UTC](https://forums.unrealengine.com/t/blueprint-debugging-f10-step-key-does-not-work/312508/5 "2015-08-14T21:35:19Z")

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how is that going, with ue-9771?

i’m wondering, is that gonna work as in shawshank redemption, so after few years of asking we gonna get basic functionality working or thats just wasting support time and not gonna get further?

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**Author:** ![anonymous\_user\_a08c0bf2](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_a08c0bf2](https://forums.unrealengine.com/u/anonymous_user_a08c0bf2)\
**Post date:** [August 17, 2015, 8:40pm UTC](https://forums.unrealengine.com/t/blueprint-debugging-f10-step-key-does-not-work/312508/6 "2015-08-17T20:40:20Z")

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This bug is still listed as a priority 3, therefore priority 2, 1 and 0 will be ranked above it and fixed first. It’s marked as ‘to do’ still. I see that it was last reviewed back in July. Hopefully this will be fixed in the near future however at this time, there is not an estimated time frame available.

Thanks!

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**Author:** ![CriErr](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@CriErr](https://forums.unrealengine.com/u/CriErr)\
**Post date:** [November 20, 2015, 4:10pm UTC](https://forums.unrealengine.com/t/blueprint-debugging-f10-step-key-does-not-work/312508/7 "2015-11-20T16:10:33Z")

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So, its been 6 month from original post, how’s is our ue-9771 doing?)

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**Author:** ![anonymous\_user\_a08c0bf2](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_a08c0bf2](https://forums.unrealengine.com/u/anonymous_user_a08c0bf2)\
**Post date:** [November 24, 2015, 9:35pm UTC](https://forums.unrealengine.com/t/blueprint-debugging-f10-step-key-does-not-work/312508/8 "2015-11-24T21:35:52Z")

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UE-9771 is still a priority 3. It’s not resolved at this time.

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**Author:** ![Cpt.Trips](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Cpt.Trips](https://forums.unrealengine.com/u/Cpt.Trips)\
**Post date:** [January 13, 2016, 6:29pm UTC](https://forums.unrealengine.com/t/blueprint-debugging-f10-step-key-does-not-work/312508/9 "2016-01-13T18:29:38Z")

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“F10” Hotkey for “Step” in debugger still not working in 4.10.2.

It is really annoying not to have this feature, especially when the button in the toolbar switches places depending on the blueprint the debugger goes to (clicking blindly on the mouse key while concentrating on the event graph is no viable option).

Should be bumped up in priority, especially as that would seem such a minor task.

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**Author:** ![TarlRaney](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/tarlraney/32/1016964_2.png) [@TarlRaney](https://forums.unrealengine.com/u/TarlRaney)\
**Post date:** [January 23, 2016, 3:19am UTC](https://forums.unrealengine.com/t/blueprint-debugging-f10-step-key-does-not-work/312508/10 "2016-01-23T03:19:38Z")

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Any word on this for 4.11? It seems like a really important thing to have when debugging blueprints and not that complicated to fix. I know, I know, nothing is ever as easy as it seems, but his is a pretty useful tool that’s much more complicated to use than it needs to be due to the issue Hoaxx mentions. Would love to see this moved up in priority.

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**Author:** ![anonymous\_user\_a08c0bf2](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_a08c0bf2](https://forums.unrealengine.com/u/anonymous_user_a08c0bf2)\
**Post date:** [January 26, 2016, 10:02pm UTC](https://forums.unrealengine.com/t/blueprint-debugging-f10-step-key-does-not-work/312508/11 "2016-01-26T22:02:14Z")

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This is still unresolved and on our to do list. Thank you for checking up on this report!

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**Author:** ![FrankForce](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@FrankForce](https://forums.unrealengine.com/u/FrankForce)\
**Post date:** [March 4, 2016, 4:39am UTC](https://forums.unrealengine.com/t/blueprint-debugging-f10-step-key-does-not-work/312508/12 "2016-03-04T04:39:40Z")

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Can we bump this up in priority? It makes stepping through blueprint code such a hassle that it’s pretty much useless to me except in very simple cases.

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**Author:** ![anonymous\_user\_a08c0bf2](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_a08c0bf2](https://forums.unrealengine.com/u/anonymous_user_a08c0bf2)\
**Post date:** [March 4, 2016, 5:54pm UTC](https://forums.unrealengine.com/t/blueprint-debugging-f10-step-key-does-not-work/312508/13 "2016-03-04T17:54:02Z")

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UE-9771 is set as a priority 3 (normal) bug and has been updated to include interest from the community, so the developers know you all want this to be fixed.

Thank you!

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**Author:** ![RhoDawg](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@RhoDawg](https://forums.unrealengine.com/u/RhoDawg)\
**Post date:** [March 23, 2016, 3:56am UTC](https://forums.unrealengine.com/t/blueprint-debugging-f10-step-key-does-not-work/312508/14 "2016-03-23T03:56:27Z")

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+1 having the issue as well, this is dreadful.

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**Author:** ![benui](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/benui/32/1145446_2.png) [@benui](https://forums.unrealengine.com/u/benui)\
**Post date:** [April 13, 2016, 3:17pm UTC](https://forums.unrealengine.com/t/blueprint-debugging-f10-step-key-does-not-work/312508/15 "2016-04-13T15:17:18Z")

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+1 here too! It’d be cool if there was somewhere to vote for bugs to be fixed 🙂

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**Author:** ![anonymous\_user\_a339845a](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_a339845a](https://forums.unrealengine.com/u/anonymous_user_a339845a)\
**Post date:** [May 9, 2016, 6:01am UTC](https://forums.unrealengine.com/t/blueprint-debugging-f10-step-key-does-not-work/312508/16 "2016-05-09T06:01:57Z")

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+f10!!!

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**Author:** ![anonymous\_user\_19a902d2](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_19a902d2](https://forums.unrealengine.com/u/anonymous_user_19a902d2)\
**Post date:** [April 11, 2017, 12:12am UTC](https://forums.unrealengine.com/t/blueprint-debugging-f10-step-key-does-not-work/312508/17 "2017-04-11T00:12:21Z")

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Was this ever fixed?

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**Author:** ![anonymous\_user\_d2b909bf](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_d2b909bf](https://forums.unrealengine.com/u/anonymous_user_d2b909bf)\
**Post date:** [April 17, 2017, 4:47pm UTC](https://forums.unrealengine.com/t/blueprint-debugging-f10-step-key-does-not-work/312508/18 "2017-04-17T16:47:00Z")

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You can track the status of this issue here:

> **[The Unreal Engine Issues and Bug Tracker](https://issues.unrealengine.com/issue/UE-9771)**
>
> Welcome to the Unreal Engine Issue and Bug Tracker. You can check the status of an issue and search for existing bugs. See latest bug fixes too.

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**Author:** ![RichardCrainium](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@RichardCrainium](https://forums.unrealengine.com/u/RichardCrainium)\
**Post date:** [July 17, 2017, 6:49pm UTC](https://forums.unrealengine.com/t/blueprint-debugging-f10-step-key-does-not-work/312508/19 "2017-07-17T18:49:39Z")

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Here we are 7-17-17, 845 days later. 581 Work Days. 4,648 work hours. Is this still a priority 3 bug? Can we assume now Priority 3 means, “Meh, not going to bother with it?”

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**Author:** ![leofucci](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@leofucci](https://forums.unrealengine.com/u/leofucci)\
**Post date:** [July 17, 2017, 6:54pm UTC](https://forums.unrealengine.com/t/blueprint-debugging-f10-step-key-does-not-work/312508/20 "2017-07-17T18:54:46Z")

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Hey… Are you selecting the right instance to be debugged?

I find out that if you have a wrong instance selected, it will not stop in your breakpoint.  
Make sure you specify the right instance, or at least don´t specify any if you don’t know or you want any…

Also, keep in mind that when you debug one instance, probably the instance selection will set to that instance automatically, and this could be a confusion because you believe that you have it in “Any”.

[Next page](https://forums.unrealengine.com/t/blueprint-debugging-f10-step-key-does-not-work/312508.md?page=2)
