# Blueprint Crash (UE 4.14)

**URL:** <https://forums.unrealengine.com/t/blueprint-crash-ue-4-14/377107>\
**Category:** Blueprint\
**Tags:** unreal-engine, crash, bug-report, editor, UE4, question, Blueprint\
**Created:** [November 22, 2016, 10:18pm UTC](https://forums.unrealengine.com/t/blueprint-crash-ue-4-14/377107 "2016-11-22T22:18:40Z")\
**Posts on this page:** 12\
**Page:** 1

<div class="post-metadata">

**Author:** ![trentpolack](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/trentpolack/32/1173069_2.png) [@trentpolack](https://forums.unrealengine.com/u/trentpolack)\
**Post date:** [November 22, 2016, 10:18pm UTC](https://forums.unrealengine.com/t/blueprint-crash-ue-4-14/377107/1 "2016-11-22T22:18:40Z")

</div>

I’m getting a pretty frequent startup crash when – I’m guessing – blueprints are being parsed. I haven’t had this kind of issue when upgrading the engine version before, so I’m not _entirely_ sure where to look for the issue. I’m also guessing that my liberal use of child actors is somehow affecting this. Anyway! Call stack:

MachineId:FB4A956944277B7D570ABEB77EDDC5F0  
EpicAccountId:017ebfc9f29f4134821504ead7d1034f

```
Fatal error: [File:F:\joymachine_ue4\Engine\Source\Runtime\CoreUObject\Private\Templates\Casts.cpp] [Line: 11] 
Cast of LinkerPlaceholderExportObject /Game/blueprints/controllers/bp_controller_mech_v2.bp_controller_mech_C:weapon_right_GEN_VARIABLE.weapon_right_GEN_VARIABLE_item_weapon_null_C_CAT to Actor failed

UE4Editor_Core!FDebug::AssertFailed() [f:\joymachine_ue4\engine\source\runtime\core\private\misc\assertionmacros.cpp:332]
UE4Editor_CoreUObject!CastLogError() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\templates\casts.cpp:12]
UE4Editor_Engine!CastChecked() [f:\joymachine_ue4\engine\source\runtime\coreuobject\public\templates\casts.h:203]
UE4Editor_Engine!UChildActorComponent::Serialize() [f:\joymachine_ue4\engine\source\runtime\engine\private\components\childactorcomponent.cpp:91]
UE4Editor_CoreUObject!FLinkerLoad::Preload() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3414]
UE4Editor_CoreUObject!FLinkerLoad::CreateExportAndPreload() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2890]
UE4Editor_CoreUObject!FLinkerLoad::LoadAllObjects() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3023]
UE4Editor_CoreUObject!LoadPackageInternalInner() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1271]
UE4Editor_CoreUObject!LoadPackageInternal() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1423]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2561]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2327]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2609]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2327]
UE4Editor_CoreUObject!FLinkerLoad::CreateImport() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4257]
UE4Editor_CoreUObject!FLinkerLoad::ResolveDependencyPlaceholder() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:1090]
UE4Editor_CoreUObject!FLinkerLoad::ResolveDeferredDependencies() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:892]
UE4Editor_CoreUObject!FLinkerLoad::ResolveDeferredDependencies() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:1002]
UE4Editor_CoreUObject!FLinkerLoad::ResolveDeferredDependencies() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:1002]
UE4Editor_CoreUObject!FLinkerLoad::Preload() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3461]
UE4Editor_CoreUObject!FLinkerLoad::CreateExport() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4111]
UE4Editor_CoreUObject!FLinkerLoad::IndexToObject() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4334]
UE4Editor_CoreUObject!FLinkerLoad::CreateExport() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3807]
UE4Editor_CoreUObject!FLinkerLoad::IndexToObject() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4334]
UE4Editor_CoreUObject!FLinkerLoad::CreateExport() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3807]
UE4Editor_CoreUObject!FLinkerLoad::CreateExportAndPreload() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2884]
UE4Editor_CoreUObject!FLinkerLoad::LoadAllObjects() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3023]
UE4Editor_CoreUObject!LoadPackageInternalInner() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1271]
UE4Editor_CoreUObject!LoadPackageInternal() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1423]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2561]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2327]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2609]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2327]
UE4Editor_CoreUObject!FLinkerLoad::CreateImport() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4257]
UE4Editor_CoreUObject!FLinkerLoad::IndexToObject() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4369]
UE4Editor_CoreUObject!FLinkerLoad::operator<<() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4531]
UE4Editor_CoreUObject!UObjectProperty::SerializeItem() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\propertyobject.cpp:53]
UE4Editor_CoreUObject!FPropertyTag::SerializeTaggedProperty() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\propertytag.cpp:147]
UE4Editor_CoreUObject!UStruct::SerializeTaggedProperties() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\class.cpp:1082]
UE4Editor_CoreUObject!UObject::SerializeScriptProperties() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\obj.cpp:1132]
UE4Editor_CoreUObject!UObject::Serialize() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\obj.cpp:1066]
UE4Editor_Engine!UActorComponent::Serialize() [f:\joymachine_ue4\engine\source\runtime\engine\private\components\actorcomponent.cpp:1711]
UE4Editor_Engine!USceneComponent::Serialize() [f:\joymachine_ue4\engine\source\runtime\engine\private\components\scenecomponent.cpp:2141]
UE4Editor_Engine!UChildActorComponent::Serialize() [f:\joymachine_ue4\engine\source\runtime\engine\private\components\childactorcomponent.cpp:54]
UE4Editor_CoreUObject!FLinkerLoad::Preload() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3414]
UE4Editor_CoreUObject!FLinkerLoad::CreateExportAndPreload() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2890]
UE4Editor_CoreUObject!FLinkerLoad::LoadAllObjects() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3023]
UE4Editor_CoreUObject!LoadPackageInternalInner() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1271]
UE4Editor_CoreUObject!LoadPackageInternal() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1423]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2561]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2327]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2609]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2327]
UE4Editor_CoreUObject!FLinkerLoad::Verify() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2105]
UE4Editor_CoreUObject!FLinkerLoad::FinalizeCreation() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2015]
UE4Editor_CoreUObject!FLinkerLoad::Tick() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:699]
UE4Editor_CoreUObject!FLinkerLoad::CreateLinker() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:404]
UE4Editor_CoreUObject!GetPackageLinker() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\linker.cpp:657]
UE4Editor_CoreUObject!LoadPackageInternalInner() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1196]
UE4Editor_CoreUObject!LoadPackageInternal() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1423]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2561]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2327]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2609]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2327]
UE4Editor_CoreUObject!FLinkerLoad::CreateImport() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4257]
UE4Editor_CoreUObject!FLinkerLoad::ResolveDependencyPlaceholder() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:1090]
UE4Editor_CoreUObject!FLinkerLoad::ResolveDeferredDependencies() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:950]
UE4Editor_CoreUObject!FLinkerLoad::ResolveAllImports() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:1181]
UE4Editor_CoreUObject!FLinkerLoad::FinalizeBlueprint() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:1284]
UE4Editor_CoreUObject!FLinkerLoad::Preload() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3461]
UE4Editor_CoreUObject!FLinkerLoad::CreateExport() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4111]
UE4Editor_CoreUObject!FLinkerLoad::IndexToObject() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4334]
UE4Editor_CoreUObject!FLinkerLoad::CreateExport() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3807]
UE4Editor_CoreUObject!FLinkerLoad::CreateExportAndPreload() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2884]
UE4Editor_CoreUObject!FLinkerLoad::LoadAllObjects() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3023]
UE4Editor_CoreUObject!LoadPackageInternalInner() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1271]
UE4Editor_CoreUObject!LoadPackageInternal() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1423]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2561]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2327]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2609]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2327]
UE4Editor_CoreUObject!FLinkerLoad::CreateImport() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4257]
UE4Editor_CoreUObject!FLinkerLoad::ResolveDependencyPlaceholder() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:1090]
UE4Editor_CoreUObject!FLinkerLoad::ResolveDeferredDependencies() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:950]
UE4Editor_CoreUObject!FLinkerLoad::Preload() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3461]
UE4Editor_CoreUObject!FLinkerLoad::CreateExport() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4111]
UE4Editor_CoreUObject!FLinkerLoad::IndexToObject() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4334]
UE4Editor_CoreUObject!FLinkerLoad::CreateExport() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3807]
UE4Editor_CoreUObject!FLinkerLoad::CreateExportAndPreload() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2884]
UE4Editor_CoreUObject!FLinkerLoad::LoadAllObjects() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3023]
UE4Editor_CoreUObject!LoadPackageInternalInner() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1271]
UE4Editor_CoreUObject!LoadPackageInternal() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1423]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2561]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2327]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2609]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2327]
UE4Editor_CoreUObject!FLinkerLoad::Verify() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2105]
UE4Editor_CoreUObject!FLinkerLoad::FinalizeCreation() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2015]
UE4Editor_CoreUObject!FLinkerLoad::Tick() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:699]
UE4Editor_CoreUObject!FLinkerLoad::CreateLinker() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:404]
UE4Editor_CoreUObject!GetPackageLinker() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\linker.cpp:657]
UE4Editor_CoreUObject!LoadPackageInternalInner() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1196]
UE4Editor_CoreUObject!LoadPackageInternal() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1423]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2561]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2327]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2609]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2327]
UE4Editor_CoreUObject!FLinkerLoad::Verify() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2105]
UE4Editor_CoreUObject!FLinkerLoad::FinalizeCreation() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2015]
UE4Editor_CoreUObject!FLinkerLoad::Tick() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:699]
UE4Editor_CoreUObject!FLinkerLoad::CreateLinker() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:404]
UE4Editor_CoreUObject!GetPackageLinker() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\linker.cpp:657]
UE4Editor_CoreUObject!LoadPackageInternalInner() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1196]
UE4Editor_CoreUObject!LoadPackageInternal() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1423]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2561]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2327]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2609]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2327]
UE4Editor_CoreUObject!FLinkerLoad::Verify() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2105]
UE4Editor_CoreUObject!FLinkerLoad::FinalizeCreation() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2015]
UE4Editor_CoreUObject!FLinkerLoad::Tick() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:699]
UE4Editor_CoreUObject!FLinkerLoad::CreateLinker() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:404]
UE4Editor_CoreUObject!GetPackageLinker() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\linker.cpp:657]
UE4Editor_CoreUObject!LoadPackageInternalInner() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1196]
UE4Editor_CoreUObject!LoadPackageInternal() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1423]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2561]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2327]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2609]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2327]
UE4Editor_CoreUObject!FLinkerLoad::CreateImport() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4257]
UE4Editor_CoreUObject!FLinkerLoad::IndexToObject() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4369]
UE4Editor_CoreUObject!FLinkerLoad::operator<<() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4531]
UE4Editor_CoreUObject!UObjectProperty::SerializeItem() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\propertyobject.cpp:53]
UE4Editor_CoreUObject!FPropertyTag::SerializeTaggedProperty() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\propertytag.cpp:147]
UE4Editor_CoreUObject!UStruct::SerializeTaggedProperties() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\class.cpp:1082]
UE4Editor_CoreUObject!UObject::SerializeScriptProperties() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\obj.cpp:1132]
UE4Editor_CoreUObject!UObject::Serialize() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\obj.cpp:1066]
UE4Editor_Engine!UActorComponent::Serialize() [f:\joymachine_ue4\engine\source\runtime\engine\private\components\actorcomponent.cpp:1711]
UE4Editor_Engine!USceneComponent::Serialize() [f:\joymachine_ue4\engine\source\runtime\engine\private\components\scenecomponent.cpp:2141]
UE4Editor_Engine!UChildActorComponent::Serialize() [f:\joymachine_ue4\engine\source\runtime\engine\private\components\childactorcomponent.cpp:54]
UE4Editor_CoreUObject!FLinkerLoad::Preload() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3414]
UE4Editor_CoreUObject!FLinkerLoad::CreateExportAndPreload() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2890]
UE4Editor_CoreUObject!FLinkerLoad::LoadAllObjects() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3023]
UE4Editor_CoreUObject!LoadPackageInternalInner() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1271]
UE4Editor_CoreUObject!LoadPackageInternal() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1423]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2561]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2327]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2609]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2327]
UE4Editor_CoreUObject!FLinkerLoad::CreateImport() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4257]
UE4Editor_CoreUObject!FLinkerLoad::ResolveDependencyPlaceholder() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:1090]
UE4Editor_CoreUObject!FLinkerLoad::ResolveDeferredDependencies() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:892]
UE4Editor_CoreUObject!FLinkerLoad::ResolveDeferredDependencies() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:1002]
UE4Editor_CoreUObject!FLinkerLoad::ResolveDeferredDependencies() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:1002]
UE4Editor_CoreUObject!FLinkerLoad::Preload() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3461]
UE4Editor_CoreUObject!FLinkerLoad::CreateExport() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4111]
UE4Editor_CoreUObject!FLinkerLoad::IndexToObject() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4334]
UE4Editor_CoreUObject!FLinkerLoad::CreateExport() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3807]
UE4Editor_CoreUObject!FLinkerLoad::IndexToObject() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4334]
UE4Editor_CoreUObject!FLinkerLoad::CreateExport() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3807]
UE4Editor_CoreUObject!FLinkerLoad::CreateExportAndPreload() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2884]
UE4Editor_CoreUObject!FLinkerLoad::LoadAllObjects() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3023]
UE4Editor_CoreUObject!LoadPackageInternalInner() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1271]
UE4Editor_CoreUObject!LoadPackageInternal() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1423]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2561]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2327]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2609]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2327]
UE4Editor_CoreUObject!FLinkerLoad::CreateImport() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4257]
UE4Editor_CoreUObject!FLinkerLoad::IndexToObject() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4369]
UE4Editor_CoreUObject!FLinkerLoad::operator<<() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4531]
UE4Editor_CoreUObject!UObjectProperty::SerializeItem() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\propertyobject.cpp:53]
UE4Editor_CoreUObject!FPropertyTag::SerializeTaggedProperty() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\propertytag.cpp:147]
UE4Editor_CoreUObject!UStruct::SerializeTaggedProperties() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\class.cpp:1082]
UE4Editor_CoreUObject!UObject::SerializeScriptProperties() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\obj.cpp:1132]
UE4Editor_CoreUObject!UObject::Serialize() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\obj.cpp:1066]
UE4Editor_Engine!UActorComponent::Serialize() [f:\joymachine_ue4\engine\source\runtime\engine\private\components\actorcomponent.cpp:1711]
UE4Editor_Engine!USceneComponent::Serialize() [f:\joymachine_ue4\engine\source\runtime\engine\private\components\scenecomponent.cpp:2141]
UE4Editor_Engine!UChildActorComponent::Serialize() [f:\joymachine_ue4\engine\source\runtime\engine\private\components\childactorcomponent.cpp:54]
UE4Editor_CoreUObject!FLinkerLoad::Preload() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3414]
UE4Editor_CoreUObject!FLinkerLoad::CreateExportAndPreload() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2890]
UE4Editor_CoreUObject!FLinkerLoad::LoadAllObjects() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3023]
UE4Editor_CoreUObject!LoadPackageInternalInner() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1271]
UE4Editor_CoreUObject!LoadPackageInternal() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1423]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2561]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2327]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2609]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2327]
UE4Editor_CoreUObject!FLinkerLoad::CreateImport() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4257]
UE4Editor_CoreUObject!FLinkerLoad::ResolveDependencyPlaceholder() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:1090]
UE4Editor_CoreUObject!FLinkerLoad::ResolveDeferredDependencies() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:892]
UE4Editor_CoreUObject!FLinkerLoad::ResolveDeferredDependencies() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:1002]
UE4Editor_CoreUObject!FLinkerLoad::Preload() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3461]
UE4Editor_CoreUObject!FLinkerLoad::CreateExport() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4111]
UE4Editor_CoreUObject!FLinkerLoad::IndexToObject() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4334]
UE4Editor_CoreUObject!FLinkerLoad::CreateExport() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3807]
UE4Editor_CoreUObject!FLinkerLoad::IndexToObject() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4334]
UE4Editor_CoreUObject!FLinkerLoad::CreateExport() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3807]
UE4Editor_CoreUObject!FLinkerLoad::CreateExportAndPreload() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2884]
UE4Editor_CoreUObject!FLinkerLoad::LoadAllObjects() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3023]
UE4Editor_CoreUObject!LoadPackageInternalInner() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1271]
UE4Editor_CoreUObject!LoadPackageInternal() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1423]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2561]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2327]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2609]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2327]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2609]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2327]
UE4Editor_CoreUObject!FLinkerLoad::Verify() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2105]
UE4Editor_CoreUObject!FLinkerLoad::FinalizeCreation() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2015]
UE4Editor_CoreUObject!FLinkerLoad::Tick() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:699]
UE4Editor_CoreUObject!FLinkerLoad::CreateLinker() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:404]
UE4Editor_CoreUObject!GetPackageLinker() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\linker.cpp:657]
UE4Editor_CoreUObject!LoadPackageInternalInner() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1196]
UE4Editor_CoreUObject!LoadPackageInternal() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1423]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2561]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2327]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2609]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2327]
UE4Editor_CoreUObject!FLinkerLoad::CreateImport() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4257]
UE4Editor_CoreUObject!FLinkerLoad::IndexToObject() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4369]
UE4Editor_CoreUObject!FLinkerLoad::operator<<() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4531]
UE4Editor_CoreUObject!UObjectProperty::SerializeItem() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\propertyobject.cpp:53]
UE4Editor_CoreUObject!FPropertyTag::SerializeTaggedProperty() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\propertytag.cpp:147]
UE4Editor_CoreUObject!UStruct::SerializeTaggedProperties() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\class.cpp:1082]
UE4Editor_CoreUObject!UObject::SerializeScriptProperties() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\obj.cpp:1132]
UE4Editor_CoreUObject!UObject::Serialize() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\obj.cpp:1066]
UE4Editor_Engine!UActorComponent::Serialize() [f:\joymachine_ue4\engine\source\runtime\engine\private\components\actorcomponent.cpp:1711]
UE4Editor_Engine!USceneComponent::Serialize() [f:\joymachine_ue4\engine\source\runtime\engine\private\components\scenecomponent.cpp:2141]
UE4Editor_Engine!UChildActorComponent::Serialize() [f:\joymachine_ue4\engine\source\runtime\engine\private\components\childactorcomponent.cpp:54]
UE4Editor_CoreUObject!FLinkerLoad::Preload() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3414]
UE4Editor_CoreUObject!FLinkerLoad::CreateExportAndPreload() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2890]
UE4Editor_CoreUObject!FLinkerLoad::LoadAllObjects() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3023]
UE4Editor_CoreUObject!LoadPackageInternalInner() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1271]
UE4Editor_CoreUObject!LoadPackageInternal() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1423]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2561]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2327]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2609]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2327]
UE4Editor_CoreUObject!FLinkerLoad::Verify() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2105]
UE4Editor_CoreUObject!FLinkerLoad::FinalizeCreation() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2015]
UE4Editor_CoreUObject!FLinkerLoad::Tick() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:699]
UE4Editor_CoreUObject!FLinkerLoad::CreateLinker() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:404]
UE4Editor_CoreUObject!GetPackageLinker() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\linker.cpp:657]
UE4Editor_CoreUObject!LoadPackageInternalInner() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1196]
UE4Editor_CoreUObject!LoadPackageInternal() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1423]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2561]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2327]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2609]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2327]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2609]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2327]
UE4Editor_CoreUObject!FLinkerLoad::Verify() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2105]
UE4Editor_CoreUObject!FLinkerLoad::FinalizeCreation() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2015]
UE4Editor_CoreUObject!FLinkerLoad::Tick() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:699]
UE4Editor_CoreUObject!FLinkerLoad::CreateLinker() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:404]
UE4Editor_CoreUObject!GetPackageLinker() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\linker.cpp:657]
UE4Editor_CoreUObject!LoadPackageInternalInner() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1196]
UE4Editor_CoreUObject!LoadPackageInternal() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1423]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2561]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2327]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2609]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2327]
UE4Editor_CoreUObject!FLinkerLoad::CreateImport() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4257]
UE4Editor_CoreUObject!FLinkerLoad::IndexToObject() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4369]
UE4Editor_CoreUObject!FLinkerLoad::operator<<() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4531]
UE4Editor_CoreUObject!UObjectProperty::SerializeItem() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\propertyobject.cpp:53]
UE4Editor_CoreUObject!FPropertyTag::SerializeTaggedProperty() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\propertytag.cpp:147]
UE4Editor_CoreUObject!UStruct::SerializeTaggedProperties() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\class.cpp:1082]
UE4Editor_CoreUObject!UObject::SerializeScriptProperties() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\obj.cpp:1132]
UE4Editor_CoreUObject!UObject::Serialize() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\obj.cpp:1066]
UE4Editor_Engine!UActorComponent::Serialize() [f:\joymachine_ue4\engine\source\runtime\engine\private\components\actorcomponent.cpp:1711]
UE4Editor_Engine!USceneComponent::Serialize() [f:\joymachine_ue4\engine\source\runtime\engine\private\components\scenecomponent.cpp:2141]
UE4Editor_Engine!UChildActorComponent::Serialize() [f:\joymachine_ue4\engine\source\runtime\engine\private\components\childactorcomponent.cpp:54]
UE4Editor_CoreUObject!FLinkerLoad::Preload() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3414]
UE4Editor_CoreUObject!FLinkerLoad::CreateExportAndPreload() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2890]
UE4Editor_CoreUObject!FLinkerLoad::LoadAllObjects() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3023]
UE4Editor_CoreUObject!LoadPackageInternalInner() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1271]
UE4Editor_CoreUObject!LoadPackageInternal() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1423]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2561]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2327]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2609]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2327]
UE4Editor_CoreUObject!FLinkerLoad::CreateImport() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4257]
UE4Editor_CoreUObject!FLinkerLoad::ResolveDependencyPlaceholder() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:1090]
UE4Editor_CoreUObject!FLinkerLoad::ResolveDeferredDependencies() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:950]
UE4Editor_CoreUObject!FLinkerLoad::Preload() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3461]
UE4Editor_CoreUObject!FLinkerLoad::CreateExport() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4111]
UE4Editor_CoreUObject!FLinkerLoad::IndexToObject() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4334]
UE4Editor_CoreUObject!FLinkerLoad::CreateExport() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3807]
UE4Editor_CoreUObject!FLinkerLoad::CreateExportAndPreload() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2884]
UE4Editor_CoreUObject!FLinkerLoad::LoadAllObjects() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3023]
UE4Editor_CoreUObject!LoadPackageInternalInner() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1271]
UE4Editor_CoreUObject!LoadPackageInternal() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1423]
UE4Editor_CoreUObject!FLinkerLoad::ResolveDeferredDependencies() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:942]
UE4Editor_CoreUObject!FLinkerLoad::Preload() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3461]
UE4Editor_CoreUObject!FLinkerLoad::CreateExport() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4111]
UE4Editor_CoreUObject!FLinkerLoad::IndexToObject() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4334]
UE4Editor_CoreUObject!FLinkerLoad::CreateExport() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3807]
UE4Editor_CoreUObject!FLinkerLoad::CreateExportAndPreload() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2884]
UE4Editor_CoreUObject!FLinkerLoad::LoadAllObjects() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3023]
UE4Editor_CoreUObject!LoadPackageInternalInner() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1271]
UE4Editor_CoreUObject!LoadPackageInternal() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1423]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2561]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2327]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2609]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2327]
UE4Editor_CoreUObject!FLinkerLoad::CreateImport() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4257]
UE4Editor_CoreUObject!FLinkerLoad::ResolveDependencyPlaceholder() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:1090]
UE4Editor_CoreUObject!FLinkerLoad::ResolveDeferredDependencies() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:950]
UE4Editor_CoreUObject!FLinkerLoad::Preload() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3461]
UE4Editor_CoreUObject!FLinkerLoad::CreateExport() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4111]
UE4Editor_CoreUObject!FLinkerLoad::IndexToObject() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4334]
UE4Editor_CoreUObject!FLinkerLoad::CreateExport() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3807]
UE4Editor_CoreUObject!FLinkerLoad::IndexToObject() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4334]
UE4Editor_CoreUObject!FLinkerLoad::CreateExport() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3807]
UE4Editor_CoreUObject!FLinkerLoad::CreateExportAndPreload() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2884]
UE4Editor_CoreUObject!FLinkerLoad::LoadAllObjects() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3023]
UE4Editor_CoreUObject!LoadPackageInternalInner() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1271]
UE4Editor_CoreUObject!LoadPackageInternal() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1423]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2561]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2327]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2609]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2327]
UE4Editor_CoreUObject!FLinkerLoad::Verify() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2105]
UE4Editor_CoreUObject!FLinkerLoad::FinalizeCreation() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2015]
UE4Editor_CoreUObject!FLinkerLoad::Tick() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:699]
UE4Editor_CoreUObject!FLinkerLoad::CreateLinker() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:404]
UE4Editor_CoreUObject!GetPackageLinker() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\linker.cpp:657]
UE4Editor_CoreUObject!LoadPackageInternalInner() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1196]
UE4Editor_CoreUObject!LoadPackageInternal() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1423]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2561]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2327]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2609]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2327]
UE4Editor_CoreUObject!FLinkerLoad::Verify() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2105]
UE4Editor_CoreUObject!FLinkerLoad::FinalizeCreation() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2015]
UE4Editor_CoreUObject!FLinkerLoad::Tick() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:699]
UE4Editor_CoreUObject!FLinkerLoad::CreateLinker() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:404]
UE4Editor_CoreUObject!GetPackageLinker() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\linker.cpp:657]
UE4Editor_CoreUObject!LoadPackageInternalInner() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1196]
UE4Editor_CoreUObject!LoadPackageInternal() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1423]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2561]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2327]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2609]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2327]
UE4Editor_CoreUObject!FLinkerLoad::Verify() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2105]
UE4Editor_CoreUObject!FLinkerLoad::FinalizeCreation() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2015]
UE4Editor_CoreUObject!FLinkerLoad::Tick() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:699]
UE4Editor_CoreUObject!FLinkerLoad::CreateLinker() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:404]
UE4Editor_CoreUObject!GetPackageLinker() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\linker.cpp:657]
UE4Editor_CoreUObject!LoadPackageInternalInner() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1196]
UE4Editor_CoreUObject!LoadPackageInternal() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1423]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2561]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2327]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2609]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2327]
UE4Editor_CoreUObject!FLinkerLoad::Verify() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2105]
UE4Editor_CoreUObject!FLinkerLoad::FinalizeCreation() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2015]
UE4Editor_CoreUObject!FLinkerLoad::Tick() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:699]
UE4Editor_CoreUObject!FLinkerLoad::CreateLinker() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:404]
UE4Editor_CoreUObject!GetPackageLinker() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\linker.cpp:657]
UE4Editor_CoreUObject!LoadPackageInternalInner() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1196]
UE4Editor_CoreUObject!LoadPackageInternal() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1423]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2561]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2327]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2609]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2327]
UE4Editor_CoreUObject!FLinkerLoad::Verify() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2105]
UE4Editor_CoreUObject!FLinkerLoad::FinalizeCreation() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2015]
UE4Editor_CoreUObject!FLinkerLoad::Tick() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:699]
UE4Editor_CoreUObject!FLinkerLoad::CreateLinker() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:404]
UE4Editor_CoreUObject!GetPackageLinker() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\linker.cpp:657]
UE4Editor_CoreUObject!LoadPackageInternalInner() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1196]
UE4Editor_CoreUObject!LoadPackage() [f:\joymachine_ue4\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1437]
UE4Editor_UnrealEd!UEditorEngine::Map_Load() [f:\joymachine_ue4\engine\source\editor\unrealed\private\editorserver.cpp:2445]
UE4Editor_UnrealEd!UEditorEngine::HandleMapCommand() [f:\joymachine_ue4\engine\source\editor\unrealed\private\editorserver.cpp:6057]
UE4Editor_UnrealEd!UEditorEngine::Exec() [f:\joymachine_ue4\engine\source\editor\unrealed\private\editorserver.cpp:5538]
UE4Editor_UnrealEd!UUnrealEdEngine::Exec() [f:\joymachine_ue4\engine\source\editor\unrealed\private\unrealedsrv.cpp:615]
UE4Editor_UnrealEd!FEditorFileUtils::LoadMap() [f:\joymachine_ue4\engine\source\editor\unrealed\private\filehelpers.cpp:2180]
UE4Editor_UnrealEd!FEditorFileUtils::LoadDefaultMapAtStartup() [f:\joymachine_ue4\engine\source\editor\unrealed\private\filehelpers.cpp:3496]
UE4Editor_UnrealEd!FUnrealEdMisc::OnInit() [f:\joymachine_ue4\engine\source\editor\unrealed\private\unrealedmisc.cpp:309]
UE4Editor_UnrealEd!EditorInit() [f:\joymachine_ue4\engine\source\editor\unrealed\private\unrealed.cpp:89]
UE4Editor!GuardedMain() [f:\joymachine_ue4\engine\source\runtime\launch\private\launch.cpp:136]
UE4Editor!GuardedMainWrapper() [f:\joymachine_ue4\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
UE4Editor!WinMain() [f:\joymachine_ue4\engine\source\runtime\launch\private\windows\launchwindows.cpp:202]
UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:253]
kernel32
ntdll

```

link textlink text

---

<div class="post-metadata">

**Author:** ![Stephen\_Ellis](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/stephen_ellis/32/1210665_2.png) [@Stephen\_Ellis](https://forums.unrealengine.com/u/Stephen_Ellis)\
**Post date:** [November 22, 2016, 10:43pm UTC](https://forums.unrealengine.com/t/blueprint-crash-ue-4-14/377107/2 "2016-11-22T22:43:13Z")

</div>

I have moved this into the Bug Reports section for investigation

---

<div class="post-metadata">

**Author:** ![trentpolack](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/trentpolack/32/1173069_2.png) [@trentpolack](https://forums.unrealengine.com/u/trentpolack)\
**Post date:** [November 23, 2016, 1:10am UTC](https://forums.unrealengine.com/t/blueprint-crash-ue-4-14/377107/3 "2016-11-23T01:10:07Z")

</div>

I’m still testing it, but it _seems_ like this commit may have remedied the issue: [Unreal Engine Issues and Bug Tracker (UE-38690)](https://issues.unrealengine.com/issue/UE-38690)

---

<div class="post-metadata">

**Author:** ![anonymous\_user\_33bb0bed](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_33bb0bed](https://forums.unrealengine.com/u/anonymous_user_33bb0bed)\
**Post date:** [November 24, 2016, 4:51am UTC](https://forums.unrealengine.com/t/blueprint-crash-ue-4-14/377107/4 "2016-11-24T04:51:26Z")

</div>

Also getting this issue. Has made my project unusable 😢

---

<div class="post-metadata">

**Author:** ![anonymous\_user\_2b03d27c](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_2b03d27c](https://forums.unrealengine.com/u/anonymous_user_2b03d27c)\
**Post date:** [November 25, 2016, 4:31pm UTC](https://forums.unrealengine.com/t/blueprint-crash-ue-4-14/377107/5 "2016-11-25T16:31:25Z")

</div>

Hey -

Are you using any plugins in your project and, if so, which ones? Additionally, if you are using plugins, please try right clicking on the .uproject file and open in a text editor program (ie notepad). In the “Plugins”: section, you should find an “Enabled” status for each plugin the project is using. Try changing this from true to false and then save the file and try to open the project again. If you are not using any plugins, or if you still have errors after trying the steps above, please try to remove bp\_controller\_projectile from the project and then open the project agian.

---

<div class="post-metadata">

**Author:** ![anonymous\_user\_33bb0bed](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_33bb0bed](https://forums.unrealengine.com/u/anonymous_user_33bb0bed)\
**Post date:** [November 25, 2016, 5:52pm UTC](https://forums.unrealengine.com/t/blueprint-crash-ue-4-14/377107/6 "2016-11-25T17:52:09Z")

</div>

I am using one plugin, and it’s the VR Expansion Plugin: [VR Expansion Plugin - XR Development - Epic Developer Community Forums](https://forums.unrealengine.com/showthread.php?116782-VR-(OpenVR)-Expansion-Plugin).

Disabling the plugin seems to do the trick. The strange thing is that if I use disable the plugin, resave all the blueprint, and then re-enable the plugin and restart, then everything works fine. However, the next time I try to open the project, it will crash any time I open a blueprint the plugin uses.

---

<div class="post-metadata">

**Author:** ![trentpolack](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/trentpolack/32/1173069_2.png) [@trentpolack](https://forums.unrealengine.com/u/trentpolack)\
**Post date:** [November 25, 2016, 8:13pm UTC](https://forums.unrealengine.com/t/blueprint-crash-ue-4-14/377107/7 "2016-11-25T20:13:14Z")

</div>

Using a variety of plugins – but that didn’t ultimately affect whether or not it crashed.

I ended up having to just do a variety of little hacks to delete variables (local and class) in Blueprint by copy-pasting graphs into VSCode, manually removing the variable, then pasting the graph back into Blueprint.

---

<div class="post-metadata">

**Author:** ![anonymous\_user\_49a519741](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_49a519741](https://forums.unrealengine.com/u/anonymous_user_49a519741)\
**Post date:** [December 12, 2016, 11:00pm UTC](https://forums.unrealengine.com/t/blueprint-crash-ue-4-14/377107/8 "2016-12-12T23:00:34Z")

</div>

I got this error and it doesn’t involve plugins. It seems it happened after I changed the name of the blueprint of the child actor I am creating. I can see in the AddChildActorComponent details, the grayed-out ‘template’ has the old blueprint name. Upgrading to 4.14.1 did not fix the problem. Creating a new blueprint and using that to create a child actor builds fine. Updating all the references to the old blueprint is going to suck so please Epic, fix this for the next guy/gal. Update: the editor crashed for another reason and I am again unable to get into my project because of this placeholder crap.

---

<div class="post-metadata">

**Author:** ![anonymous\_user\_49a519741](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_49a519741](https://forums.unrealengine.com/u/anonymous_user_49a519741)\
**Post date:** [December 12, 2016, 11:35pm UTC](https://forums.unrealengine.com/t/blueprint-crash-ue-4-14/377107/9 "2016-12-12T23:35:21Z")

</div>

Something strange I noticed in the code: the template name being loaded is missing a ‘d’. My blueprint is called “BuildingBlock” but the template is forming the string “BuilingBlock”. Further checking: In 4.13.2, ChildActorComponent does not have a Serialize() function, but it does in 4.14.0. Whatever change that was for is the source of this issue. I hope someone at Epic can track this down. One other thing of note: I’m trying to use manual attach.

---

<div class="post-metadata">

**Author:** ![anonymous\_user\_49a519741](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_49a519741](https://forums.unrealengine.com/u/anonymous_user_49a519741)\
**Post date:** [December 13, 2016, 1:13am UTC](https://forums.unrealengine.com/t/blueprint-crash-ue-4-14/377107/10 "2016-12-13T01:13:01Z")

</div>

Until this bug is fixed, if you can, the only solution is to go back to 4.13.2. This is a new issue with 4.14. I’ve done so much work since I upgraded that I’m not sure what to do, but if you can, turn back now and wait til they iron 4.14 out a bit more.

I’m pretty sure Epic added replication and that’s messing us up somehow. See my comments to the OP.

---

<div class="post-metadata">

**Author:** ![Nuruti](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Nuruti](https://forums.unrealengine.com/u/Nuruti)\
**Post date:** [December 14, 2016, 3:17pm UTC](https://forums.unrealengine.com/t/blueprint-crash-ue-4-14/377107/11 "2016-12-14T15:17:51Z")

</div>

had the same problem today. had to roll back a day to get the project to start again and then tried to figure out what causes the problem.

what did the trick for me was to set (in the BP that causes the problem) ‘Child Actor Class’ in the Details\_tab to None and then just set the class at BeginPlay (or Construction Script) via ‘Set Child Actor Class’

---

<div class="post-metadata">

**Author:** ![MADHOUSE](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@MADHOUSE](https://forums.unrealengine.com/u/MADHOUSE)\
**Post date:** [February 19, 2017, 7:07am UTC](https://forums.unrealengine.com/t/blueprint-crash-ue-4-14/377107/12 "2017-02-19T07:07:53Z")

</div>

Just thought I should mention that this bug was probably fixed in 4.15.  
The problem is when you have an actor with a child actor, and the child actor has a reference to the parrent, (for example to execute a function on the parrent), which causes it to crash when loaded.

Personally I worked around this issue and restored the broken BP assets by copying the child actor to a fresh project, deleting the parrent reference, migrating it back and deleting all derived data cache, saved cooked data etc.

> **[The Unreal Engine Issues and Bug Tracker](https://issues.unrealengine.com/issue/UE-39323)**
>
> Welcome to the Unreal Engine Issue and Bug Tracker. You can check the status of an issue and search for existing bugs. See latest bug fixes too.
