Blueprint could not be loaded because it derives from an invalid class

For the record, I ran into this today, using UE 5.1. I have a blueprint deriving from my own Character subclass in C++.

  • Opening the .uproject and trying to edit the blueprint: “invalid class” error message.
  • Opening the .sln in VS and running the editor from there: no problem.

Not sure if this is related to Live Coding, but I had a ton of issues with reset properties, and even disappeared custom C++ components the day before when making substantial code changes using Live Coding.

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