Blueprint could not be loaded because it derives from an invalid class

Hey, I just deleted the “Binaries” folder in the project and opened the Editor. That worked and reopen didn’t take long. No Shader recompile. Just asked me to rebuild the project, which was fast.

Question is, will you have to do that every time you remove/rename/move an Asset? Or is it only related to Cpp- Files or BPs?

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