Hi , I started using UE5 and EVERY TIME i close and re-open the project i have the same issue, all my blueprints derived from C++ classes can’t be opened. I looked for a solution on Google and the only thing once worked was renaming the class: from “CPP_Character” to “CPP_MySubject” , because they told me that UE5 let you use names already in use internally and when this happen the blueprints you create with that class, crash the next time you open the project again.
But this doesn’t seem to resolve the issue. I did this few times, sometimes works, sometimes not.
Since happens everytime to me, i can reproduce the bug for more info if you need.