Hi,
Re: wheel falling out: You missed one of my steps from above!!
“Also in the Mesh details panel:
Constraints → Lock Location on all Axis, Lock Rotation on 2/3 axis.”
- I think you’d just need to experiment with different numbers. The ‘damping’ is just like applying the brakes, maybe deciding on a result ahead of time and lerping might be a more ‘controllable’ path ~~~ Do a ‘print string’ on ‘Get world rotation’ It was outputting values from -90 to 90 when I put together that sample. (Which is weird, but it worked. I just looked into this now and I see that the other 2 rotation values are flipping to 180 (so there is 80 degrees with 0 rot on the other axes and 80 with 180 on the other axes for example. Mysterious.)) (You can open up the output log with Window → Output log to get a better view of the values it’s spitting out)
2/3. Different symbols patterns on different wheels (with the possibility of having the same symbol multiple times)… That’s an interesting data problem.
Array Maps seem like a path forward. I think knowing what sort of data you want for your ‘win calculation function’ would be prerequisite. 0-29 looked up using a unique mapping that outputs a string. (String being BAR or Cherry) seems good from a human readable/debuggers perspective. 2 nodes to know about would be ‘Switch’ and ‘Select’, but I think the overall design would be feeding an array into a function.