still here, sorry for the delay. Been working on a couple of other projects at the same time.
I have to say it took me 2 days to figure out why the darn wheel was just falling when I hit play. Found out that you have to constrain its location on all 3 axes and the rotation on x,z. it looked funny though as the wheel just fell to the ground. Seems that this chaos slot machine is gonna be harder than what I initially thought of.
Nonetheless, I have a couple more questions if you don’t mind…
This is what I have for the first reel:
And this is for the slot machine:
- I still need to understand how to control the spin better. Mostly the speed of the spin. Don’t have a clear understanding on the angular impulse and damping and how to properly adjust them. Also, I kept the -90 → 90 range you had initially for the cube, but I think I should maybe use -180 → 180 for a full 360 range of a disc??? Also, each disc(reel) will have exactly 30 symbols on it. However, the order of the symbols will be different on each reel.
- I need to find a different way of getting the 3 reels, in the slot machine. Other than “Get All Actors of Class”. Reason being, I want the reels to have a different texture on them, so each reel is unique in that sense. Not only the order of the symbols on the reels but also the repeating occurrences of 1 symbol on the other reels.
What I mean by that, let’s say the cherry symbol, could have 6 occurrences on reel1, but only 5 on reels 2 and 3. - I’m thinking of a way to map those symbols on each reel. Maybe an array linked to an Enum or something that will help me pair the spin result for each reel to a value preset in an array. I’ve never done anything like this before in UE, so a little bit of guidance is greatly appreciated.
Any other thoughts or ideas that may point me in the right direction?
Again, your time and help so far are greatly appreciated. Eventually I will make something out of this thing even if I have to “reinvent the reel”
Thanks a lot and have a great weekend!