Blueprint communication for a slot machine concept

Thanks for sticking with it! (and for being patient with me as I sometimes play ‘armchair-developer’ :wink: )

A physics based approach is easy to set up:

  1. Enable Simulate physics on your mesh

  2. Also in the Mesh details panel:
    Constraints → Lock Location on all Axis, Lock Rotation on 2/3 axis. (the X vector is generally considered ‘forward’ in Unreal Engine, so looks like leaving Green/Y axis unlocked might be the way to go.)

  3. There are several ‘Impulse’ nodes to use. (Angular impulse seems to make the most sense) - Sometimes these nodes like to use extremely large numbers for the impulse.

There is also a variable for ‘Angular Damping’ to be experimented with. (It’s also possible to set this variable at runtime for a possible ‘brake’ effect)