Blueprint communication for a slot machine concept

@Astrotronic

Partial success… YAY!!! I was able to edit the mesh by rotating the pivot and resetting the Xform. Now the cylinder mesh stays at 90° but it’s at 0,0,0 in the world.

Sooooooo, I was able to use the “Set World Rotation”.

However, crazy shizznitz starts happening when I change the interp speed. I tried all int values between 1-10 and after a few clicks the reels start rotating on other axes… See below: (If I keep the speed at 0 it works ok, but no interpolation, just tick to the new value)

Also, still no interpolation with speed > 0. Just a tick to the new rotation. Is it a bug in 5.1? or what am I missing?