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blueprint class - move to other actor?

Hi,

My end goal is to have my ai spawn and then move to the enemy base but I dont know how to reference an object in BP class to non blueprint class. Can someone help me by either copy the script or explaining? thank you in advance

Have an Actor represent the enemy base and simply find that actor in the world.

GetAllActorsOfClass might be the quickest way to do what you’re looking for.