Blueprint category order control

One thing that I really thing would help out a lot, particularly regarding making resellable assets, would be if we have the ability to control the order of blueprint categories on instances.

We have the control in material instances, where you can set the order of everything so that it appears exactly how you want using alphabetical ordering… but in blueprints, despite being able to order the categories on the editor side of things, the order of appearance on instancing in the level editor comes up based on the order of creation of the variables. It’d be great if we could jsut carry the ordering from the editor view over so that it matched in the instance.