Blueprint bug absent from editor and present in both shipping/development packages

I tried tags but in a stupid way, after reading your reply I checked again and the function “Actor has tags” is the right one, isn’t it?

I think it’d be a lot easier with the tag system, cause having a blueprint for each letter would require a total of twenty blueprints or something all coordinating. While this is feasible, it sounds like a waste of time compared to tags or IDs.

On another note, do you really think the ID of the object can change? I mean, I migrated the project two times, I built and arranged countless times, and still, when I go back to previous iterations, the letters meshes all have the same IDs in each project. Doesn’t that mean they’re quite stable? Legit curious here.