Blueprint Breakpoint Not Hit

I have a custom player controller who, onBeginPlay, if has authority and is local player controller, gets the controlled pawn, casts it to my FlyBy pawn and calls it’s custom event “ChangeColor”.

“ChangeColor” will then change my material-instance’s “Color” parameter to red. No input value, nothing, is basically just at rigger to run color change. I put a breakpoint on the parameter-change node. The pawn gets recolored from white to red as it should be but the breakpoint is not called. If I put the breakpoint before the call to custom event, into my controller, it works. But inside my pawn’s custom event, it does not. Even though it runs as intended.

The custom event is set to multicast (did try the others as well).
No debug filtering has been set.