Blueprint animation timing

Hi, I just started using UE4 from UE3 and I have brought an animation from Maya into UE4. I was wondering if anyone could post the steps to go through in blueprint to set up that animation to where it plays at a certain time during a level and not as soon as the game starts. I want it to play as a final cut scene of the last level in a game demo some partners and I are creating for a final project of our game design course.