Blueprint and C++ / No more Distinction in Unreal Projects

Hi
Epic

Fully integration between Unreal Blueprint and C ++ in Unreal Projects, no more Distinction (discrimination) in Unreal Projects. The Developer can use, any time, only blueprint or only C++ or both in your project.

If exist any C++ in the project, then the Unreal Engine will be more flexible in recognize and treat both Blueprint and C++ as C++ and be able to compile both without distinction. But anyway our sacred MS Visual C++ will be indispensable for a long time!!!. And compiling C ++ is very complex process, I understand. OK! Another of our good friend: Spiderman, himself!

Cheers

Im pretty sure its already like this. If you have a “blueprint” only project you can add and generate the project files no problem. And with a “c++” project only, theres nothing stopping you from using blueprints either.