# Blueprint Actor snaps to default position when translated

**URL:** <https://forums.unrealengine.com/t/blueprint-actor-snaps-to-default-position-when-translated/484129>\
**Category:** Blueprint\
**Tags:** actor, default, unreal-engine, Blueprint, question, snapping\
**Created:** [May 30, 2021, 2:16am UTC](https://forums.unrealengine.com/t/blueprint-actor-snaps-to-default-position-when-translated/484129 "2021-05-30T02:16:54Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![g0ll4m](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@g0ll4m](https://forums.unrealengine.com/u/g0ll4m)\
**Post date:** [May 30, 2021, 2:16am UTC](https://forums.unrealengine.com/t/blueprint-actor-snaps-to-default-position-when-translated/484129/1 "2021-05-30T02:16:54Z")

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as you can see in the video, I made a Blueprint Actor with a skeletal mesh inherited, and when I translate or rotate the character he snaps back in default position.

[https://vimeo.com/556735346](https://vimeo.com/556735346)

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**Author:** ![Umbra.Sketch](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Umbra.Sketch](https://forums.unrealengine.com/u/Umbra.Sketch)\
**Post date:** [May 30, 2021, 2:49pm UTC](https://forums.unrealengine.com/t/blueprint-actor-snaps-to-default-position-when-translated/484129/2 "2021-05-30T14:49:08Z")

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It looks like you’re playing an animation that moves the player (just the skeletal mesh). If I’m not mistaken, you may not be moving the root component with that animation and since the skeletal mesh is attached it snaps back once the animation is complete.
