# Blueprint Actor not alligned with Socket?

**URL:** <https://forums.unrealengine.com/t/blueprint-actor-not-alligned-with-socket/2249481>\
**Category:** Blueprint\
**Tags:** socket, actor, unreal-engine, question, Blueprint\
**Created:** [December 29, 2024, 10:06pm UTC](https://forums.unrealengine.com/t/blueprint-actor-not-alligned-with-socket/2249481 "2024-12-29T22:06:39Z")\
**Posts on this page:** 5\
**Page:** 1

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**Author:** ![MeDoStuffs](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@MeDoStuffs](https://forums.unrealengine.com/u/MeDoStuffs)\
**Post date:** [December 29, 2024, 10:06pm UTC](https://forums.unrealengine.com/t/blueprint-actor-not-alligned-with-socket/2249481/1 "2024-12-29T22:06:39Z")

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![help1](https://d3kjluh73b9h9o.cloudfront.net/original/4X/4/c/c/4ccc87ce6fca1ded7bad200577d9868218916f04.jpeg)  
 ![help2](https://d3kjluh73b9h9o.cloudfront.net/original/4X/1/a/3/1a3ddb0c5ccc2581d92b4c4ac34a61ea0cc98137.jpeg)  
 ![help3](https://d3kjluh73b9h9o.cloudfront.net/original/4X/5/2/b/52b4d485aa2a72e88b2fa97348200a2a35affa44.png)

 ![help4](https://d3kjluh73b9h9o.cloudfront.net/original/4X/c/6/7/c672e1dda538aef6250f428912473ace9e1d73e9.jpeg)  
 ![help5](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/9/e/29e8b4fa1bb89e5eff9810024aea75add7c0e06f.jpeg)

Hi, for some reason I have set my BP\_MeleeWeapon to spawn at my RightHandSocket, but when I test it it’s spawning at a completely different location. It still follows my PlayerCharacter’s location and rotation, but is not aligned at it’s location.

(This is my first ever project so I might have missed something pretty simple)

Any answers?

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**Author:** ![Ruffhaus](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/ruffhaus/32/1194663_2.png) [@Ruffhaus](https://forums.unrealengine.com/u/Ruffhaus)\
**Post date:** [December 30, 2024, 3:18am UTC](https://forums.unrealengine.com/t/blueprint-actor-not-alligned-with-socket/2249481/2 "2024-12-30T03:18:10Z")

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Where you are attaching actor to component you want to snap to target rather than keep relative (except for maybe scale, if you are arbitrarily scaling the object)

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**Author:** ![MeDoStuffs](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@MeDoStuffs](https://forums.unrealengine.com/u/MeDoStuffs)\
**Post date:** [December 30, 2024, 9:24pm UTC](https://forums.unrealengine.com/t/blueprint-actor-not-alligned-with-socket/2249481/3 "2024-12-30T21:24:00Z")

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Snapping it to target has it spawn directly at my PlayerCharacter’s feet, not at the socket

 ![help6](https://d3kjluh73b9h9o.cloudfront.net/original/4X/e/2/4/e24f937d055cfc9a06d2835f91745706fd218b46.jpeg)

Also it causes me to fly so I guess I’m Silver Surfer now

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**Author:** ![MeDoStuffs](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@MeDoStuffs](https://forums.unrealengine.com/u/MeDoStuffs)\
**Post date:** [December 30, 2024, 9:26pm UTC](https://forums.unrealengine.com/t/blueprint-actor-not-alligned-with-socket/2249481/4 "2024-12-30T21:26:02Z")

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For anyone else wondering, I had selected the wrong skeleton mesh asset for my PlayerCharacter.

Thanks for the help!

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**Author:** ![system](https://d3kjluh73b9h9o.cloudfront.net/original/4X/7/1/3/713c9d3f58553f0de89543d76a8a3a2779dc9fa4.png) [@system](https://forums.unrealengine.com/u/system)\
**Post date:** [January 29, 2025, 9:26pm UTC](https://forums.unrealengine.com/t/blueprint-actor-not-alligned-with-socket/2249481/5 "2025-01-29T21:26:32Z")

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