As far as ive seen there is nothing similar to this, i am aware that its a vague title since there any as many genres as we have fingers. but are there any tutorials that cover this?
like making weapons/meleem jump, crouch, cover, wall grab/ledge grab, inventory, stats, levels etc. please post your own tutorials and such in this thread. and if you know any cool blueprints please share!
There is no documentation that is directly setup to be a A-Z tutorial on how to make a game. There are things in the works with documentation to help potentially cover some of the topics you’re seeking (UE4 Roadmap - Documentation at the end)](Trello).
The unfortunate side to having a tutorial like you’re suggesting would be having to decide on a genre of game, how that game plays, and a general overall design. This would be a tutorial that would not fit everyone and potentially leave more than a few wanting specific answers to do something. This is where the forums and AnswerHub come into play. You have the ability to post on both with your Unreal Engine Account and ask questions that are community driven with responses to help guide you in your game creation. This information is also there for others, like yourself, to discover and find something that could benefit them as well.
Some of the topics I’ve seen covered by users here in the forums:
There are a lot of tutorials that our community here has stepped in and developed to help other users like yourself. If you browse the forums (I suggest starting in the Tutorials section) you’ll find some interesting ways to learn UE4 and build some cool mechanics!
I think a walkthrough of how to set up Tappy Chicken or Mobile Memory Game would be great.
Specifically, while the examples are there to take apart and inspect, there are lots of little nooks and crannies that I might miss if I’m not already an expert UE user.
Game blueprint, controller blueprint, player pawns (or not), AI pawns, navigation, how to prep meshes with sockets for attachments and find those from blueprints, how to work with timers, timelines, win conditions, management of main menu, game start, game end, transitions, etc.
All of the stuff that’s common to all games is much more important than the specifics of adventure/rpg/fps/platformer/whatever, because everyone will need it, and it’s often one of the first things you need to set up.
Personally, I’d love to see that all written up as brief text for each step with a few screen shots (not too many.) I like reading more than, say, video, where I can’t “find” the text I’m looking for.
You know, when the UI update and the 2D update come out, it might not be a bad idea to make a few part series that shows how to use the new 2D system to make a basic mario sidescroller, and using the UI system (forget the name sorry) for health/lives etc. But then also framing this under the context of beginning to end - show from when the developer hits new project, all the way to them downloading it on the play store or what not and playing it on their phone. Just having every step visualized and shown together would help a lot of people, I think, better understand how to bring everything together, so they can then focus on creating said things to bring together. If that makes sense. I also understand what Tim Hobson is saying, however that’s why I think making the series and combining it with the UI and Paper 2D thingies might be a good idea. Just having a short series that shows how easy it is to go from start to finish could help a lot.
Heck, you could even pretty easily make a procedural “mario”, just one quick level (kinda like, you know the game), show the ui etc and then publish it. I think that’d help a lot of people see how easy it is to go from start to finish, as well as learn how to do it themselves, so they could focus on everything else - now that they can see how to bring it all together