I think a walkthrough of how to set up Tappy Chicken or Mobile Memory Game would be great.
Specifically, while the examples are there to take apart and inspect, there are lots of little nooks and crannies that I might miss if I’m not already an expert UE user.
Game blueprint, controller blueprint, player pawns (or not), AI pawns, navigation, how to prep meshes with sockets for attachments and find those from blueprints, how to work with timers, timelines, win conditions, management of main menu, game start, game end, transitions, etc.
All of the stuff that’s common to all games is much more important than the specifics of adventure/rpg/fps/platformer/whatever, because everyone will need it, and it’s often one of the first things you need to set up.
Personally, I’d love to see that all written up as brief text for each step with a few screen shots (not too many.) I like reading more than, say, video, where I can’t “find” the text I’m looking for.