I’ve recently altered and re-imported some large scale room mesh segments along with the room’s collective custom collision into Unreal Engine. When checking to make sure the custom Collision was properly installed and acting as intended, I noticed that some of the visual blue tinted collision vanishes as I move the free camera around the world. The collision does not do this with prior installed collisions.
Should I be concerned about this collision viewport flicker? Is this flicker a sign of a potential problem?
It’s worth noting that:
my character appears to collide properly with said room collision.
I’m using Blender and the Send to Unreal addon, which i’ve only begun using within the last few weeks.